Adaptive Audio

Study

This study tests only the interactivity of the audio components of the experience.
These are not the final sound effects or score.

Intended for laptop viewing, not mobile optimized.
Interactive. Fullscreen recommended. Turn audio on.

Ink & Paint – Adaptive Score Study

Ink & Paint – Adaptive Score Study

How the score responds to guests

Fifteen endangered creatures, fifteen orchestral voices. The voice of each guest’s Figment evolves as the show progresses, and the guests decide when they engage. By the climax of the Waltz, every Figment is part of a single triumphant orchestral piece.

Note: these are not final sounds or score. This is a study of interactivity and how sound and score evolve.

Tap anything to start. The orchestra loads in the background.

The six states of the score

As the show unfolds, each Figment’s sound passes through six states. Tap a show state to hear how guests’ Figments interact with the score in that section of the show.

Ari absent

Instruments are real sampled orchestra (the FluidR3 General MIDI set, loaded from gleitz.github.io), played and arranged live by the page. This is a study of how the score behaves, not the recorded score.

State 1 animal voices are designed placeholders until field recordings are licensed. To use real recordings, place them beside this file as sounds/<Figment>.mp3 (for example sounds/hornbill.mp3) and host the folder; the page picks them up automatically. Temp library clips placed as temp/state-1.mp3 to temp/state-6.mp3 get a play button in their state.

Species and instrument pairings follow the Instrument Species Exploration v.2 (11 Sept 2026). Motifs, keys and tempos are illustrative.